![jagged alliance 2 hotkeys jagged alliance 2 hotkeys](https://news-cdn.softpedia.com/images/news2/Jagged-Alliance-Flashback-Review-463464-4.jpg)
You essentially waste a bomb just to get inside a hut with no doors. This affords no tactical advantage, kills no one, does nothing. The only way in is to have an explosives expert (it's likely you don't), and have a bomb on hand (you could easily not have one because they aren't common up to that point and you may have used up yours elsewhere), and to blow up the wall of the building.
![jagged alliance 2 hotkeys jagged alliance 2 hotkeys](https://i.ibb.co/jJFX9bB/210424-210048.jpg)
No, of course you can't climb through the many open windows. They did, however, put some pretty decent -and important- loot inside. The idiot map designers just forgot to put any doors on it and nobody noticed. This hut, built in the middle of nowhere, which looks perfectly lived-in and not at all abandoned, has no doors. There are many failures 8, but one was particularly egregious on a conceptual level: In one of the earlier areas, there's a hut, which you can clearly see has items inside it. There are also things they did which are obvious, deliberate bad decisions. Now these were, for the most part, things which I think can be taken as "unintentional shortcomings". Pretty much the only way they will reload is if they are in the middle of shooting at an enemy. They will fail to reload when you give them a new gun. They will fail to reload their weapons on the world map, beginning levels with empty clips and not reloading until you manually order them to. They'll run up to mines when told to defuse them, but if you cancel it they'll blow up because moving away without having the "trying to defuse mine" flag triggers the detonation 6.
#JAGGED ALLIANCE 2 HOTKEYS CODE#
Your guys are dumb and the code is broken. It's honestly hard to tell with this game. melee 4, or whether an evil gnome went and deleted a couple hundred TODO comments from their melee code 5. Now, I don't know if melee in this game is like this because they were too stupid to balance melee weapons properly, and deliberately rigged ranged vs. They will sit there, aiming their weapons at the exact corner the enemy turns, and do nothing for 3-4 times the supposed duration of their "time to aim" 3, while the enemy lazily strolls over to them with his axe and whacks them over the head. Soldiers sit and stare at their enemies, even though told to shoot.